//const char* FragmentShaderData =
#version 330 core    

out vec4 FragColor;    

in vec3 ourColor;  
in vec2 TexCoords;

uniform vec3 colors;  
uniform sampler2D texture1;


void main()   
{   
	FragColor = texture( texture1,TexCoords ) ;
	//FragColor = vec4(colors*ourColor,1.0f) ;   
}  
;